![]() The next footage landed two years later at E3 2021 in the form of a proper teaser trailer. Nintendo initially revealed the then-untitled sequel in a first-look video during E3 2019. But we now are just weeks away from May 12, when Nintendo will release the wildly anticipated sequel, “Tears of the Kingdom”.ĭetails and footage of the forthcoming Zelda entry have been in short supply. That’s the longest gap between mainline titles for perhaps the most critically acclaimed gaming franchise in history. It’s been a little over six years since “The Legend of Zelda: Breath of the Wild” launched alongside the Nintendo Switch to near-universal praise. ![]() How do you follow up a video game considered by some to be the greatest of all time? Nintendo’s been forced to answer that question before, and it’s in the process of doing so again. Sox Transactions, Trades, and Free Agents.I have a team of people that wake up every morning with the desire to make this game that they’re really, really passionate about.New Zelda Gameplay Footage Both Eases, Confirms Fans' Fears “We’ll have plenty to say in the future on that, but … we have an idea we feel really passionate about, and we think there’s something special. We’re still playing around with gameplay ideas. “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out. “So the notion of, ‘What does it mean to nurture a world? What does it mean to be in nature?’ “I think with Everwild, Louise and her leadership team are really passionate about giving players a world that they can just lose themselves in - you know, a lot of nature feels magical. “At its heart, we love the idea of Sea of Thieves players creating stories together. “We learned a lot from Sea of Thieves,” he told Polygon. Last year studio head Craig Duncan admitted that Rare hadn’t discussed Everwild publicly much because it was still exploring how the title’s core themes would translate into gameplay. Players connect and interact with animals in the Xbox Series X/S exclusive One person said that, in particular, a mandate from Rare’s leadership to not have any combat in the game had led to road blocks in design. “The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.”Ī 2024 release would mark a decade of development for Everwild, which spent many years in experimental prototyping before its eventual announcement in 2019.Īccording to people familiar with its development, Everwild’s small team had struggled to define a clear direction for the title, beyond its striking art style and soundtrack.Īs of last year, the game was a third-person adventure with god game elements, we were told. Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger. ![]() “The team behind Everwild continue to shape a truly magical experience and remain focused and excited about creating a new game centred around a truly unique, new world,” she said. ![]() Since 1989, Mayles has led design on some of the studio’s biggest hits, including Donkey Kong Country, Banjo-Kazooie, Viva Pinata and Sea of Thieves.Įverwild’s executive producer, Louise O’Connor, confirmed Mayles’ appointment in response to an advance copy of this story. Mayles is arguably the most decorated designer in Rare’s history, aside from the founding Stamper Brothers. We’re told that Everwild’s development team is now “optimistically” targeting a 2024 release and that Rare’s most senior creative employee, designer Gregg Mayles, has been brought in to lead the reboot. This corroborates comments made by journalist Jeff Grubb in a video show this weekend, in which he said he’d heard Everwild development was taking longer than expected. VGC understands that last year’s departure of creative director Simon Woodroffe – first reported by us – has led to a complete overhaul of the game’s design and direction, as well as significant changes to its senior leadership.Īccording to people with knowledge of Everwild’s development, the game’s design has essentially been “restarted from scratch”, which means it will likely be several years before it releases. The original IP was a notable absentee from the Xbox and Bethesda showcase on Sunday, especially considering Rare debuted new trailers for the game at each of Microsoft’s previous two big events, the Xbox Games Showcase last July and X019 in November 2019.Īnd according to our publishing sources, it could be a while before fans receive a significant update on the title – and even longer before it releases. Rare’s Everwild has been ‘completely rebooted’ following the departure of its creative director, VGC sources have indicated. ![]()
0 Comments
Leave a Reply. |